![]() It’s not easy to support immediately newest versions. When Unity compile a project, takes all your C#code and serialize them to convert C++ to create a C++ Library. Why it does not contain latest versions of these? In Unity, you can use LINQ methods and send parameters into them as Func with lambda expressions but, property get and set mothods or single line method writing is not supported in default in Unity.Net Framework in UnityĪ default Unity 3D project supports. If you could use latest C# version you can use Tasks too. You should use IEnumerator to use continuously background activities or tasks. This library is no accessible in default unity 3D project template. ![]() ![]() As you know there is no way to use in Unity 3D as normal way.
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